Bant Charm

Bant Charm

Instant

Mana cost: {G}{W}{U}

How we read this card

Destroy target artifact.

on-cast —

Put target creature on the bottom of its owner's library.

on-cast —

Counter target instant spell.

on-cast —

Causes: you face a dilemma, an artifact is put into a graveyard from the battlefield, a creature leaves the battlefield, counter an instant.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Bant Charm is one).

When Bant Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an artifact in a graveyard — 1,226 cards in the game can cause this (Bant Charm is one).

Bant Charm puts cards into the graveyard that:

  1. Bilbo, Unexpected Adventurer — can bring back
  2. Narset, Enlightened Exile — can bring back
  3. Fallaji Archaeologist — can bring back
  4. T'Chaka, Venerable King — can bring back
  5. Goblin Welder — can bring back
  6. Saprazzan Bailiff — can bring back
  7. Tomakul Scrapsmith — can bring back
  8. Anrakyr the Traveller — can bring back
  9. Chandra, Chill of Compliance — can bring back
  10. Open the Vaults — can bring back

179 other cards care about it too. These are the ones with the most connections.

an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (Bant Charm is one).

When an artifact is put into a graveyard from the battlefield thanks to Bant Charm:

  1. Party Dude — draws you 1 card
  2. Tezzeret's Touch — brings a card back
  3. Krenko, Baron of Tin Street — makes a token
  4. Shard of the Void Dragon — puts 2 +1/+1 counters on itself
  5. Kibo, Uktabi Prince — puts a counter on an Ape or Monkey
  6. Ich-Tekik, Salvage Splicer — puts a +1/+1 counter on itself
  7. Gremlin Infestation — makes a token
  8. Summoning Station — untaps itself
  9. Pain Distributor — deals 1 damage
  10. Fangren Marauder — gains you 5 life

32 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Bant Charm is one).

When Bant Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Bant Charm is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Bant Charm, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Bant Charm is one).

When a creature leaves the battlefield thanks to Bant Charm:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

26 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Bant Charm is one).

  1. Heart-Shaped Herb — Bant Charm puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Bant Charm puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Bant Charm puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Bant Charm puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Bant Charm would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Bant Charm puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Bant Charm fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Bant Charm fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Bant Charm puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Bant Charm fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Bant Charm is one).

When an artifact hits the graveyard thanks to Bant Charm:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Bant Charm is one).

When Bant Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.