edhseer Commander synergy, explained
Creature — Octopus Rogue
Mana cost: {4}{U}
When this creature enters, it connives.
triggered —
When it connives this way, return up to one target nonland permanent to its owner's hand.
triggered — bounce
Causes: draw a card, discard a card, an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield.
Cares about: nothing.
a Rogue attacks — 636 cards in the game can cause this (Psychic Pickpocket is one).
a Rogue deals combat damage — 636 cards in the game can cause this (Psychic Pickpocket is one).
2 other cards care about it too. These are the ones with the most connections.
a Rogue creature enters the battlefield — 657 cards in the game can cause this (Psychic Pickpocket is one).
a Rogue enters the battlefield — 659 cards in the game can cause this (Psychic Pickpocket is one).
a card is discarded — 2,042 cards in the game can cause this (Psychic Pickpocket is one).
When Psychic Pickpocket makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Psychic Pickpocket is one).
When Psychic Pickpocket hits the graveyard:
5 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Psychic Pickpocket is one).
When Psychic Pickpocket makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Psychic Pickpocket is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Psychic Pickpocket is one).
When a creature leaves the battlefield thanks to Psychic Pickpocket:
27 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Psychic Pickpocket is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Psychic Pickpocket is one).
When Psychic Pickpocket hits the graveyard:
4 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Psychic Pickpocket is one).
132 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Psychic Pickpocket is one).
When Psychic Pickpocket is cast:
89 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Psychic Pickpocket is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Psychic Pickpocket is one).
363 other cards care about it too. These are the ones with the most connections.