Psychic Pickpocket

Psychic Pickpocket

Creature — Octopus Rogue

Mana cost: {4}{U}

How we read this card

When this creature enters, it connives.

triggered —

When it connives this way, return up to one target nonland permanent to its owner's hand.

triggered — bounce

Causes: draw a card, discard a card, an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield.

Cares about: nothing.

Works well with

a Rogue attacks — 636 cards in the game can cause this (Psychic Pickpocket is one).

  1. Soaring Thought-Thief — When Psychic Pickpocket attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Psychic Pickpocket is one).

  1. Anowon, the Ruin Thief — When Psychic Pickpocket deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Psychic Pickpocket is one).

  1. Cloak and Dagger — When Psychic Pickpocket enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Psychic Pickpocket is one).

  1. Thieves' Guild Enforcer — When Psychic Pickpocket enters, Thieves' Guild Enforcer mills a card

a card is discarded — 2,042 cards in the game can cause this (Psychic Pickpocket is one).

When Psychic Pickpocket makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Psychic Pickpocket is one).

When Psychic Pickpocket hits the graveyard:

  1. Lorcan, Warlock Collector — brings a card back
  2. Syr Konrad, the Grim — deals 1 damage
  3. Robot Domination — draws you 1 card
  4. Voracious Brood — puts that many +1/+1 counters on itself
  5. Lazav, Dimir Mastermind — copies a permanent
  6. Profane Memento — gains you 1 life
  7. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  8. Soulcipher Board // Cipherbound Spirit — triggers
  9. Sefris of the Hidden Ways — triggers

5 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Psychic Pickpocket is one).

When Psychic Pickpocket makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. Ob Nixilis, the Hate-Twisted — deals 1 damage
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Psychic Pickpocket is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Psychic Pickpocket, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Psychic Pickpocket is one).

When a creature leaves the battlefield thanks to Psychic Pickpocket:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Psychic Pickpocket is one).

  1. Gale, Waterdeep Prodigy — When Psychic Pickpocket is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Psychic Pickpocket is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Psychic Pickpocket is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Psychic Pickpocket fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Psychic Pickpocket is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Psychic Pickpocket is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Psychic Pickpocket is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Psychic Pickpocket is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Psychic Pickpocket is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Psychic Pickpocket is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Psychic Pickpocket is one).

When Psychic Pickpocket hits the graveyard:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Measure of Wickedness — gives an opponent control of itself
  7. Energy Field — sacrifices itself

4 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Psychic Pickpocket is one).

  1. Shaun, Father of Synths — When Psychic Pickpocket attacks, Shaun, Father of Synths makes a token

132 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Psychic Pickpocket is one).

When Psychic Pickpocket is cast:

  1. Champions of the Perfect — draws you 1 card
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Psychic Pickpocket is one).

  1. Samwise Gamgee — When Psychic Pickpocket enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Psychic Pickpocket is one).

  1. Lunarch Veteran // Luminous Phantom — When Psychic Pickpocket enters, Lunarch Veteran // Luminous Phantom gains you 1 life

363 other cards care about it too. These are the ones with the most connections.