Nightscape Battlemage

Nightscape Battlemage

Creature — Zombie Wizard

Mana cost: {2}{B}

How we read this card

Kicker {2}{U} and/or {2}{R}
When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

triggered — bounce

When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.

triggered —

Causes: a creature leaves the battlefield, a land is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a land in a graveyard — 634 cards in the game can cause this (Nightscape Battlemage is one).

Nightscape Battlemage puts cards into the:

  1. Dread Tiller — graveyard that Dread Tiller can bring back
  2. Sparring Dummy — graveyard that Sparring Dummy can bring back
  3. Waking the Trolls — graveyard that Waking the Trolls can bring back
  4. Soul of Windgrace — graveyard that Soul of Windgrace can bring back
  5. Patient Naturalist — graveyard that Patient Naturalist can bring back
  6. Blanchwood Prowler — graveyard that Blanchwood Prowler can bring back
  7. Fall of the Thran — graveyard that Fall of the Thran can bring back
  8. Mind Roots — graveyard that Mind Roots can bring back
  9. Centaur Vinecrasher — graveyard, and Centaur Vinecrasher gets bigger
  10. Terravore — graveyard, and Terravore gets bigger

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Nightscape Battlemage is one).

When a land is put into a graveyard from the battlefield thanks to Nightscape Battlemage:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a Zombie deals combat damage — 657 cards in the game can cause this (Nightscape Battlemage is one).

  1. Undead Alchemist — When Nightscape Battlemage deals combat damage, Undead Alchemist mills a card

a Zombie attacks — 657 cards in the game can cause this (Nightscape Battlemage is one).

  1. Varina, Lich Queen — When Nightscape Battlemage attacks, Varina, Lich Queen draws you that many cards

a nontoken Zombie enters the battlefield — 661 cards in the game can cause this (Nightscape Battlemage is one).

  1. Necroduality — When Nightscape Battlemage enters, Necroduality makes a token

a Zombie enters the battlefield — 795 cards in the game can cause this (Nightscape Battlemage is one).

When Nightscape Battlemage enters:

  1. Noxious Ghoul — shrinks a creature by -1/-1
  2. Geralf, the Fleshwright — puts counters on a permanent
  3. Wayward Servant — makes each opponent lose 1 life
  4. Champion of the Perished — puts a +1/+1 counter on itself
  5. Mummy Paramount — gets +1/+1
  6. Unconventional Tactics — returns itself from the graveyard
  7. Binding Mummy — taps a creature or artifact

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Nightscape Battlemage is one).

  1. Inalla, Archmage Ritualist — When Nightscape Battlemage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Nightscape Battlemage is one).

  1. Diviner's Wand — When Nightscape Battlemage enters, Diviner's Wand triggers

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Nightscape Battlemage is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Nightscape Battlemage, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Nightscape Battlemage is one).

When a creature leaves the battlefield thanks to Nightscape Battlemage:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Nightscape Battlemage is one).

  1. Heart-Shaped Herb — Nightscape Battlemage puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Nightscape Battlemage puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Nightscape Battlemage puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Nightscape Battlemage puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Nightscape Battlemage would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Nightscape Battlemage puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Nightscape Battlemage fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Nightscape Battlemage fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Nightscape Battlemage puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Nightscape Battlemage fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Nightscape Battlemage is one).

When a land hits the graveyard thanks to Nightscape Battlemage:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Nightscape Battlemage is one).

When Nightscape Battlemage attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent

133 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Nightscape Battlemage is one).

When Nightscape Battlemage is cast:

  1. Champions of the Perfect — draws you 1 card
  2. God-Eternal Oketra — makes a token
  3. Bloodbond March — brings a card back

88 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Nightscape Battlemage is one).

  1. Samwise Gamgee — When Nightscape Battlemage enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Nightscape Battlemage is one).

When Nightscape Battlemage enters:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Enduring Innocence — draws you 1 card
  3. Enduring Courage — gives +2/+0

381 other cards care about it too. These are the ones with the most connections.